About The Game...
Fishing, mining for ore & gems, quests and missions to earn money for the
player.
Inventory system. Players can drop and pick up items or give
them to other players. Players can view their inventory list in full or
filtered to show only items that match a particular string or category.
Players can "craft" items from other items, if they have the requisite
skills.
Health Points and a system of food and nutrition. Included is
the ability for players to click designated objects to change an empty
vessel in their inventory to one filled with a beverage, that they can then
/drink. Health points (which may be lost in combat or when the user clicks
or bumps an object tagged by the world builders) are automatically restored
over time. Nutrition is slowly consumed over time, and is required for the
player to regain Health Points. A player who dies is transported to an
"underworld" location from which they can return to life.
Crafting. Allows players to create inventory items from other
items.
Commerce. Allows players to put up inventory for sale that can
be purchased by other players even when the seller is not on-line.
Merchants. Players can buy items from and sell items to
merchants, and deposit and withdrawn items from banks.
Combat. Players can engage in combat, increase their
hand-to-hand and archery skills independently. Victors of a combat gain
"loot" from their adversaries. A system of mock battle or training, that
does no damage to player Health Points, is included. Databases of weapons
and armor determine the damage, range and possible special "effects" of each
weapon.
Archery practice. Players can engage in target practice or a
game of darts.
Magic. Players can learn and cast spells.
Monsters can patrol, attack and re-spawn when killed. When
defeated, monsters give up loot, weapons, armor or a needed inventory item
to the player.
Task Givers. A system of bots that will give out tasks or
quests for players to fulfill for various possible rewards.
To be added:
Agriculture. A system that allows players to plant and grow crops that can
be harvested and added to the player's inventory.
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